//==============================================================================
// Speech File for Mission 16 - Great Bend.
//Version 1.4
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_16_BRIEF = {

Ϣֵܡ\n\n

սʱˡ\n\n

鱨ָ˹м̳ǵĻ˵ԴټԴһսǰĹҵģҲ֪Ĵ\n\n

ǵ̽鿴ʱǷ಻ͬµ㼣ԴűջĹԶͿԿлⷢĳЩϾɵĶ¿ʼˡصѾװɻ칤ˡ\n\n

㽫һСǰǾǻ˵ԴǱ뾡칥ͣڡǴģôҪѰݻ㴩Ļˡ\n\n

һ㴩Խʱ۾ѰκεѶƼ\n\n

սСӲ̡\n\n

ɢC
}



//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: Mission was accomplished successfully.
// Tone/Mood: Normal Ed, I hope this is consistant with the rest of the game with these types of robots. DL
//------------------------------------------------------------------------------
MISSION_16_DEBRIEF_A01  = {
ӭսʿ\n\n

Ϣⳡڴжĺܺãǲ֪֮Щ˾ͻͼصؽۼСԼӥСӽֱַǿ׼ñػ\n\n

ռָһĻƺһֱ˵ָŻ˿Զжһ׼͵ĻЭǵжĻôǾͻøЧʡҪкܳһ·ҪߣԴӸЩȡ֪\n\n

Խɢˡ
}
//==============================================================================




//==============================================================================
// Mini-map Information
//==============================================================================

M16_MiniMap_01 = {
Ľ㣬ɹҲѳ㡣
}


//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M16_OBJ_01 = { ҳݻеĻˡ }


//==============================================================================
// FAILURE NOTICES
//------------------------------------------------------------------------------
M16_FAILUREA = {˫۽رӰʱͻȻˣǴһ񣬶㷢һϹЦݡ}

M16_SUCCESS = { ѾеĻ˶˷ǰѳˡ }

//==============================================================================
// Name: Jake Hammond.
// Role: Survivor.
// Background: Jake Hammond is a survivor of the initial robot assault on The
// Great Bend. 
//
// Jake's role in the mission is to be the first human encountered by the 
// player. He explains how the survivors came to be here.
//==============================================================================

name_CORE_m16_Jake = { ܿ }

//==============================================================================
// Situation A00: Jake will speak if spoken to. He will explain what happened 
// to the city. He will be whispering his dialogue to the player.
//------------------------------------------------------------------------------
M16_Jake_A00_W = {

꣡찡аƨѹͲСһ㣡ҽнܿˣЩʱ\n\n 

Լ֮ǰȺֽͻȻ֣ɱгǰڴ˶Ѿ㵽ȥȴ뿪ңǸͲ뿪ģ\n\n

ҲŽݿ˵Ȱ棬Զһ㣡\n\n 

}
//==============================================================================


//==============================================================================
// Situation A01: Jake will speak if spoken to the second time. This is before all the robots are destroyed.
//------------------------------------------------------------------------------
M16_Jake_A01_W = {

֪һ˵סһԴѧľϡϾ͸ЩһȺжһе£Ҷñȸ໹á\n\n

ɱϺ... ЩϾͻᵽҴܺѾ֪ʲôˡǾץһȺζʱˣ\n\n 

}
//==============================================================================


//==============================================================================
// Situation A02: Jake will speak if spoken to for the third time before all the robots are //destroyed.
//------------------------------------------------------------------------------
M16_Jake_A02_W = {

ЩǺ޼䣬ǵȥغ͵ǵŮһȻҲˣ֪ЩǹкʵҪЩŨ\n\n 

ҲҪǣϽܿˡֻҪҵǻԣף㡸ˡɣ\n\n

}
//==============================================================================


//==============================================================================
// Situation B: Before Jake speaks with the player, he has some random lines 
// to attract their attention and if the player clicks on him. DL
//------------------------------------------------------------------------------
M16_Jake_B00 = { ǣ·  }
M16_Jake_B01 = { ԲصϷ}
M16_Jake_B02 = { ꣡Ƕɺõúܣ}
M16_Jake_B03 = { ˺öء **}
M16_Jake_B04 = { ЩǷˣ}
M16_Jake_B05 = { еܳˡ }
//==============================================================================



//==============================================================================
// Situation E: After the mission is successful, Jake changes his random lines
// to suit the occasion.
//------------------------------------------------------------------------------
M16_Jake_E00 = { *΢Ц* ֵܻкܻ˰}
M16_Jake_E01 = { Щ}
M16_Jake_E02 = { ллҵأ }
M16_Jake_E03 = { пǻɣǲ}

//==============================================================================




//==============================================================================
// Name: Mike Sutton.
// Role: Survivor.
// Background: Mike Sutton is another survivor of the robot assault. He is 
// tired, hungry, and gaunt. He doesn't speak much, but at least he still can 
// speak.
//
// Mike's role in the mission is to give a clue that the robots no longer seem 
// to work properly.
//==============================================================================

name_CORE_m16_Mike = {  }

//==============================================================================
// Situation A00: Mike will speak if spoken to. He will explain what happened 
// to the robots after some time. He will be whispering his dialogue to the 
// player.
//------------------------------------------------------------------------------
M16_Mike_A00_W = {

㿴طѾ˸ùˣֻҪľֵܻӵԴǡΪʲô״ֵܻıõȥ\n\n 

ҲΪʲôҪĴûʲôмֵĶ...ֻЩĻˣ\n\n 

ΪʲôЩ߾ͲԶһأ\n\n

}
//==============================================================================


//==============================================================================
// Situation A01: Mike's line if he is spoken to again.
//------------------------------------------------------------------------------
M16_Mike_A01_W = {

ιԶһ㣡ЩһЩº㻹һϲ\n\n 

ֻǰһĵѡǲŸһûã˵ֹͣӶᣬܰһȻЩ֪ļһȴͻȻ֣ǿǿ͵Ӫ\n\n

Ǹ£ǻĮʴȵŮǸ͸Ӫ﾿ʲô飬ʹȻֽԼ\n\n

Դ׹ʺʹȥĵطɣ\n\n
}
//==============================================================================


//==============================================================================
// Situation B: Floating text that will appear by itself or when clicked on.
//------------------------------------------------------------------------------
M16_Mike_B00 = { ɣ}
M16_Mike_B01 = { ˳ʲôûˡ}
M16_Mike_B02 = { ԴһμúҲûЦˡ}
M16_Mike_B03 = { е鶼ôҰ... ¡}
M16_Mike_B04 = { ʱϣЩҵң}
//==============================================================================




//==============================================================================
// Situation E: After the mission is successful, Mike changes his random lines
// to suit the occasion.
//------------------------------------------------------------------------------
M16_Mike_E00 = { Ӯˣ}
M16_Mike_E01 = { ҪҳԾĻͰôѽ}
M16_Mike_E02 = { ɱңǲǺġ }
M16_Mike_E03 = { бľˡ}
//==============================================================================




//==============================================================================
// Name: Noelene Campbell.
// Role: Survivor.
// Background: Noelene Campbell is the last survivor of her family. She was 
// once happy home-maker and scorpion-killer, now she is one of the destitute
// masses.
//
// Noelene's role in the mission is to provide the player with a clue to the
// trapped robot in one of the buildings.
//==============================================================================

name_CORE_m16_Noelene = { ŵ }

//==============================================================================
// Situation A00: Noelene will speak if spoken to. She will explain that she 
// saw one of the robots trapped under some debris. She speaks in 
// half-whispers.
//------------------------------------------------------------------------------
M16_Noelene_A00_W = {

٣ֻҪǲɱҵҶ̸ģ\n\n

Щ˵ĹϵطѾ൱Σգһǰҿֵľһ˴ҵؾһĽʱͻȻǽѹͱһҲˡЩһԶֵ\n\n

Ҳǵ˲ǿʼԵòҴԱ˴˶ըһţ
}
//==============================================================================





//==============================================================================
// Situation B: Floating text that appears by itself or when clicked on.
//------------------------------------------------------------------------------
M16_Noelene_B00 = { Щ˻ɱеס·ˣЩһһǸҸߵġ}
M16_Noelene_B01 = { ҲŲҪȥ }
M16_Noelene_B02 = { ǰǺܿʵ...}
M16_Noelene_B03 = { 㲻Ҫսİɣ}
//==============================================================================






//==============================================================================
// Situation E: After the mission is successful, Noelene changes her random
// lines to suit the occasion.
//------------------------------------------------------------------------------
M16_Noelene_E00 = { ۣ}
M16_Noelene_E01 = { ֮ǰ}
M16_Noelene_E02 = { ǲẦ}
M16_Noelene_E03 = { İɣǲǣ }
//==============================================================================



//==============================================================================
// Name: Gloria Timmons.
// Role: Survivor, Prostitute.
// Background: Gloria Timmons is a 60 year old prostitute 
//==============================================================================

name_CORE_m16_Gloria = {  }

//==============================================================================
// Situation A00: If the player speaks with Gloria, she will describe how 
// things are with her now that the robots are here. The conversation 
// results in the player's refusal to her advances and her getting insulted
// by it.
//
// Gloria speaks with a hoarse voice that is meant to be husky and seductive.
//------------------------------------------------------------------------------
M16_Gloria_A00_W = {

ţﵱŮѾ55ˣҵƨۿ𽺱Щ66ϵ󻹶ࡣ\n\n

ѾˣǺЩﻹɱеĿˣΨһʱֻ˯ѡ

}
//==============================================================================


//==============================================================================
// Situation A01: If the player speaks to her again before the robots are destroyed.
//------------------------------------------------------------------------------
M16_Gloria_A01_W = {

ЩΨһ¾ǲ˽ƨɵζҵһ\n\n

ƺûװ϶ңģҡҵƨ55Ѿ±һѧˡ

}
//==============================================================================

//==============================================================================
// Situation A02: If the player speaks to her again for the 3rd time before the robots are destroyed.
//------------------------------------------------------------------------------
M16_Gloria_A02_W = {

ʶìСҸÿ˶㣬ҲͬļǮÿеĻŮġң55ϰұ֤ԲֻǸġõɲǡѡ

// DMF - The "Beau-Coup" reference makes no sense in the above sentense. Beau coup means "a lot" and "good amount."  
}
//==============================================================================




//==============================================================================
// Situation B: Gloria's random lines both self appearing and when clicked on.
//------------------------------------------------------------------------------
M16_Gloria_B00 = { ҿԼӸЩ }
M16_Gloria_B01 = { ҿԴһ̹˵˿ʼ }
M16_Gloria_B02 = { ҲǸŮ }
M16_Gloria_B03 = { ϣЩҲɫ}
M16_Gloria_B04 = { 50ǰҾѾıҵĵһС}
M16_Gloria_B05 = { Ȼ԰ﵽȥ}
M16_Gloria_B06 = { ݻûе⣬Ȥ }
//==============================================================================


//==============================================================================
// Situation C: Gloria's random lines both self appearing and when clicked on.
//------------------------------------------------------------------------------
M16_Gloria_C00 = { Щ˶Ҫȥ }
M16_Gloria_C01 = { е̺Ҳɫĵģ }
M16_Gloria_C02 = { ׼Ҫ }
M16_Gloria_C03 = { ϣЩҲɫ}
M16_Gloria_C04 = { ֪Լ1000ֵơ }
M16_Gloria_C05 = { ôʲôڴ }
//==============================================================================






//==============================================================================
// Robots:
// The robots do not normally have any speech. They are incredibly silent for 
// the most part unless combat AI takes over. There is one special situation
// in this mission outlined below. The pinned Pacifier Robot also makes some 
// weird sounds that indicate that it is malfunctioning.
//==============================================================================


//==============================================================================
// Situation A: The Pacifier robot is malfunctioning.Can we add sparks Ed? YEP!
//------------------------------------------------------------------------------
M16_Robot_A00 = { 00011111001010111 } 
M16_Robot_A01 = { ǲֹˡ }
M16_Robot_A02 = { ҪҪ }
M16_Robot_A03 = { ͨѶЭʧܡ }
M16_Robot_A04 = { ޸ʧܣ }
M16_Robot_A05 = { ָӴ}
M16_Robot_A06 = { ϣ¿ }
M16_Robot_A07 = { ֧䣯ͨѶЭȫʧЧ }
M16_Robot_A08 = { 棡棡 }
M16_Robot_A09 = { ...û... }
M16_Robot_A10 = { ֡I}
//==============================================================================


//==============================================================================
// Situation B: These are what the other robots will float. 
//------------------------------------------------------------------------------
M16_Patrol_B00 = { ѶϢʧܡ }
M16_Patrol_B01 = { ΢Чܽ36% }
M16_Patrol_B02 = { ֧䣯ϵͳʧܡ}
M16_Patrol_B03 = { ͼָ... ʧܡ}
M16_Patrol_B04 = { ʼͨѶЭ}
//==============================================================================




//==============================================================================
// Ripley:
// From a previous mission, Ripley turns up dead.
// With several skill boosting magazines that she was saving for the player. DL
//==============================================================================

name_CORE_m16_Ripley = {  }
